First, the participants will be introduced to the Blockly language, and they will work with three of the most popular visual coding platforms: Scratch.mit.edu, Tynker.com, and Code.org. The participants will be exposed to an overview of the teacher’s view and student’s view of the platforms, and then they will learn how to create classes, and advance through lessons in each of the three platforms (theory).
During the second part of the workshop (practice), participants will apply the knowledge they acquired during the first part, by using programmable robots that use the Blockly language. The participants will write small programs for machines such as Sphero, Ozobots, Dash & Dot, Sam Labs, Bee-Bot, Lego MindStorms, CanaKit, Kano kit, Makey Makey, Cubelets, and Meccanoid. Then the participants will share these lessons with each other, so that, at the end of the day, each participant will leave with at least 10 lessons, ready to be implemented in the classroom.
By completing the training, you will receive your Microsoft Innovative Educator (MIE) Badge and a completion certificate for your participation. Attendees will also receive complimentary certification vouchers for the Microsoft Office Specialist (MOS) and Microsoft Certified Educator (MCE) exams enabling you to continue to advance your own professional development following this training.
The MIE program was designed by teachers and teacher trainers for K-12 educators across all subjects. It increases the knowledge and integration of technology tools to enhance teaching and learning in the classroom, enabling teachers and students to get more out of the Microsoft products they love.
First, the participants will be introduced to the Blockly language, and they will work with three of the most popular visual coding platforms: Scratch.mit.edu, Tynker.com, and Code.org. The participants will be exposed to an overview of the teacher’s view and student’s view of the platforms, and then they will learn how to create classes, and advance through lessons in each of the three platforms (theory).
During the second part of the workshop (practice), participants will apply the knowledge they acquired during the first part, by using programmable robots that use the Blockly language. The participants will write small programs for machines such as Sphero, Ozobots, Dash & Dot, Sam Labs, Bee-Bot, Lego MindStorms, CanaKit, Kano kit, Makey Makey, Cubelets, and Meccanoid. Then the participants will share these lessons with each other, so that, at the end of the day, each participant will leave with at least 10 lessons, ready to be implemented in the classroom.
By completing the training, you will receive your Microsoft Innovative Educator (MIE) Badge and a completion certificate for your participation. Attendees will also receive complimentary certification vouchers for the Microsoft Office Specialist (MOS) and Microsoft Certified Educator (MCE) exams enabling you to continue to advance your own professional development following this training.
The MIE program was designed by teachers and teacher trainers for K-12 educators across all subjects. It increases the knowledge and integration of technology tools to enhance teaching and learning in the classroom, enabling teachers and students to get more out of the Microsoft products they love.
Join Microsoft & the Microsoft Store for a session on OneNote in the Classroom, plus learn about our continuing education credits, STEM fieldtrips, and other resources for the upcoming school year.
Using the OneNote Class Notebook, you can make every learning experience personal. Learn how you can set up areas for group collaboration activities that encourage peer support and interaction. Then, scaffold individual learning with student notebooks viewable only by the teacher and the student. Track goals, manage student progress, and provide support, feedback, and encouragement from one simplified location. Let OneNote help you personalize your classroom experience.
Coding is a subject that kids love! Teach coding in your K-8 classroom using code.org (K-8), Scratch Jr. (K-2), Scratch (3-8), Tynker (3-8), and Khan Academy (6-12)!
These websites and apps are free and allow even the youngest students to explore coding.
Code.org lessons blend online, self-guided and self-paced tutorials with “unplugged” activities which are taught without a computer. Become familiar with the lessons and resources, work some coding puzzles, visit the teacher dashboard, and become comfortable leading the “unplugged” classroom activities.
Take a tour of Scratch Jr., Scratch, Tynker, and Khan Academy.
Share your classroom coding experiences with the group!
Do you know what is the difference between microprocessors and microcomputers? How can you use any of them in the classroom? You have never seen students so passionate or knowledgeable on this cutting-edge technology. Our awesome presenters will teach you about microprocessors, what these machines are able to do, and how you can use them in the classroom. Also you will get to experience some of the amazing thing that you can do with these credit card-sized computers.
Taking a look at the latest in educational technology and learning today and a peek into the future of learning and how it will impact our students and us as educators. Technologies explored and discussed; Augmented Reality, Virtual Reality, Holographic technologies and Wearable Devices.
Update: We now have word that actual representatives from Kahoot will be speaking on some of the NEW never before seen features of Kahoot and answer questions that you might have!
Students can sometimes be distracted, unfocused, or just downright uninterested in school. Now, learn all about the ins and outs of some of the best educational games that will really make a difference in your classroom. And, ask yourself this: who better to demonstrate these powerful tools than the students themselves? This entire seminar had been prepared and will be presented by two 8th grade students from Plato Academy Clearwater! They will be going over Quiziz, Plickers, and some of brand new additions to the famous quizzing program Kahoot! Additionally, there will be discussion of Classcraft as a bonus program. So come over and see how you can "Gamify the Classroom".
Join Microsoft & the Microsoft Store for a session on OneNote in the Classroom, plus learn about our continuing education credits, STEM fieldtrips, and other resources for the upcoming school year.
Using the OneNote Class Notebook, you can make every learning experience personal. Learn how you can set up areas for group collaboration activities that encourage peer support and interaction. Then, scaffold individual learning with student notebooks viewable only by the teacher and the student. Track goals, manage student progress, and provide support, feedback, and encouragement from one simplified location. Let OneNote help you personalize your classroom experience.
This session is based off of my column, Why the 21st Century Classroom May Remind You of Starbucks.*
If we take a look at classrooms over the past 70 years, we are seeing the same type of learning environments, year after year. The world is changing, yet our classrooms are remaining much the same. Revitalizing space is a straightforward way to let students exercise choice in the learning environment and find academic success on their own terms. Leave this session with a good idea about how to turn your classroom into a flexible seating, student led "Starbucks for Kids" learning space.
Curious how computer programming fits into your classroom? Learn how to incorporate coding into daily lesson plans, starting with mini challenges for 4th graders and building into full scale projects for middle schoolers and beyond. We will look at examples of student work at all levels, exploring the ways that coding can support curricular goals and teach essential problem-solving skills. We will even play with writing a bit of code ourselves, so make sure to bring a device*!
*Scratch is Flash-dependent, so if you have an option other than an i-Pad or an i-Phone, bring that! Otherwise, you'll have a great excuse to make a new friend with a Flash-friendly device. Collaboration is highly encouraged!
How do collaboration, creativity, innovation and technology create a culture of learning in today’s classroom, building and district? Learn about the latest 21st century tools, movements, ideas and leadership that foster creativity and innovation and how it impacts today’s student, teacher and administrator.
Join Microsoft & the Microsoft Store for a session on OneNote in the Classroom, plus learn about our continuing education credits, STEM fieldtrips, and other resources for the upcoming school year.
Using the OneNote Class Notebook, you can make every learning experience personal. Learn how you can set up areas for group collaboration activities that encourage peer support and interaction. Then, scaffold individual learning with student notebooks viewable only by the teacher and the student. Track goals, manage student progress, and provide support, feedback, and encouragement from one simplified location. Let OneNote help you personalize your classroom experience.
Do you want to bring Innovation to your school? Attend this session and learn from real entrepreneurs what the startup culture is all about and how you can infuse your school’s culture with revolutionary ideas. Others teach to the test. You will learn how to teach to Innovate!
In this session participants will explore how to use Augmented Reality (AR) applications of high educational value in the classroom in order to make their lessons more effective.
The presenter will demonstrate an overview of apps made by some of the most accomplished AR companies and organizations such as Daqri, NASA, AugThat, and Aurasma. Specifically, participants will learn how to create hands-on elementary, middle, and high school level lessons using Daqri’s Elements 4D Chemistry Cubes. In addition, participants will learn how to use Daqri’s Anatomy 4D to teach basic and advance science concepts such as human anatomy and human body systems. Furthermore, participants will be exposed to several space apps Such as NASA’s SpaceCraft 3D, as well as SkySafari and SkyView to explore celestial bodies in space. Participants will also learn how to create their own AR triggers in the classroom and how to use Daqri’s 4D Studio, Augthat, and Aurasma to craft student-made AR examples that illustrate their understanding.All of the activities shared in this dynamic session are aligned to several Language Arts, Science, and Math Common Core Standards.
Join Microsoft & the Microsoft Store for a session on OneNote in the Classroom, plus learn about our continuing education credits, STEM fieldtrips, and other resources for the upcoming school year.
Using the OneNote Class Notebook, you can make every learning experience personal. Learn how you can set up areas for group collaboration activities that encourage peer support and interaction. Then, scaffold individual learning with student notebooks viewable only by the teacher and the student. Track goals, manage student progress, and provide support, feedback, and encouragement from one simplified location. Let OneNote help you personalize your classroom experience.
Do you want to bring Innovation to your school? Attend this session and learn from real entrepreneurs what the startup culture is all about and how you can infuse your school’s culture with revolutionary ideas. Others teach to the test. You will learn how to teach to Innovate!
As teachers, we are always striving to engage students in lessons and inspire them to try their best and work hard. Often this can be especially difficult in the mathematics classroom. Educational technology has given teachers the opportunity to provide engaging lessons that will lead to a deeper understanding of core concepts and ideas.
Don't Bring Your Credit Card to this Session! We will go over some of the coolest gadgets and gizmos that are out there! Some are great for the classroom, while others are just plain cool. Come see what is really out there!
Do you want to improve your students’ understanding of game coding? Attend a seminar delivered by two of our amazing students here at Plato Academy; Alexander Keeran and Jacoby Oliver will deliver a hands-on session during which they will illustrate the following programs: Hopscotch, Scratch, Scratch Jr., code.org, and Tynker.
Wouldn’t it be amazing to see elementary and middle school students unleash their innate creativity by building extraordinary technology projects?
The focus of this session is to introduce participants to a number of innovative ways in which students can build high quality student-made iBooks.
In this presentation, our amazing students, Jack and Madison, will show participants new ways they can use to enable thier students to illustrate their high order thinking in multifaceted ways. Specifically, the presenters will provide an overview of Book Cretaor and they will illustrate how to use Book Creator to create a final product that comes in the form of an eBook enriched with text, pictures, and personal videos and narrations. In addition the presenters will demonstrate how teachers and students can use the Tellagami iPad app, as well as GarageBand, and Keynote to further enrich their iBook and give it a professional look.
The activities shared in this dynamic event are aligned to several Technology, Language Arts, and Math Common Core Standards across grade levels.